CACHE Living Digital Heritage (LDH) 2021 Conference Now Online

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One of the most thrilling and most exciting online conferences was the CACHE Living Digital Heritage (LDH) 2021 conference.

Hosted by the Centre for Ancient Cultural Heritage and Environment (CACHE), Macquarie University, this free event ran from 5-7 November 2021.

It covered a range of digital methods and their application to heritage-related pursuits, particularly in the domain of Virtual Heritage.

As a regionally focused conference, it fostered a strong community of ​practice on virtual and digital heritage.

The original program is here: CACHE Living Digital History Conference Program 2021

See twenty-two presentations from the 2021 Conference on the Living Digital Heritage YouTube Channel:
https://www.youtube.com/channel/UCoZbKFimF-GSlhPMOjJ4Dvg/videos

DAY 1

The crossplatform palimpsest: archaeological visualisation and gamification for public engagement and site analysis in the excavation of a late Roman palace in Serbia
Andrew Yip

 

Museum futures: extended reality heritage experiences in the age of human expansion in space
Kaja Antlej

 

A new turn in heritage diplomacy: “Intimate” and “mobile” museum diplomacy
Natalia Grincheva

 

Evaluating Empathy in Realistic and NonPhotorealistic Virtual Reality Museum Experiences using Eye Tracking
Ibrahim Itani, Kaja Antlej, Ben Horan

 

Digital cultural heritage theory: ghosts of objects past or bogged by binaries? A Macquarie University perspective
Rhonda Davis, Gina Hammond, Andrew Simpson

 

The Paths of Immersion (POI) Framework: An integrated approach to immersive design
Biba Tominc

 

3D Printed Puzzles for STEM Outreach and Cultural Preservation
Christian Meyers, Kaja Antlej

 

First Nations and Digital Mapping: Return Reconcile Renew and Māori Maps
Winsome Adam, Lyndon OrmondParker, Paul Tapsell

 

Rākau momori: Modelling Chatham Island tree markings
Josh Emmitt, Gerard O’Regan, Susan Thorpe, Richard Hemi

 

Lanchester petrolelectric car: Gamification and storytelling
Saif Al Atrash, Kaja Antlej, Sylvester Arnab

 

Standing Stones and Swarm Robotics: Replication, Re/construction, Preservation
Aleks Michalewicz, Robert E. Walton, Elena Vella, Daniel A. Williams, Goran Duric, Justin Green

 

Creating the ‘Living Museum’ for Sustainable Development of the Past in Jordan
Gehan Selim, Andrew Holland

 

The Hellenic Museum Digitization Project
Thomas J. Keep

DAY 2

 

Panel session Digital 3D objectbased learning and research at the University of Melbourne
Convenor: Ben Loveridge

Speakers:
Ben Kruenen Challenges creating and acquiring a 3D scanning service

Naomi Mullumby Digitising the Miles Lewis Collection project

Rita Hardiman Preservation and conservation of biological collections

Monique Webber Digital objectbased learning, equity, and workplace skills in Ancient World Studies

Mitch Buzza Incorporating game technology in Ancient World Egyptian studies

 

Built for purpose 3D analysis tools integrated into the latest version of Pedestal 3D & Latest breakthrough results of using the 6axis photogrammetry method
Michael C. Rampe

 

Greek Villa Project Demonstration
Bronwen Neil, Susan Lupack, Deborah Richards, Ayse Bilgin, Meredith Porte

 

MuseX: Designing Living Virtual Heritage Engagements
Kevin N. Lucas

 

3D digitisation at scale Normalising the practice through collaboration, partnership and internship
Michael C. Rampe

 

Towards an open set of fieldwork photogrammetry protocols
Michael C. Rampe, Shawn Ross

 

The Nea Paphos Theatre in 3D: the use of VR modelling in research, education and promotion in Cyprus
Craig Barke

DAY 3

 

The Archaeology of Dark Souls
Thomas J. Keep, Mia Nie

 

Bringing the field to the screen: A virtual field trip in the age of lockdowns
Tom England, Casey Kavanagh, Nathan Daczko

 


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