One of the most thrilling and most exciting online conferences was the CACHE Living Digital Heritage (LDH) 2021 conference.
Hosted by the Centre for Ancient Cultural Heritage and Environment (CACHE), Macquarie University, this free event ran from 5-7 November 2021.
It covered a range of digital methods and their application to heritage-related pursuits, particularly in the domain of Virtual Heritage.
As a regionally focused conference, it fostered a strong community of practice on virtual and digital heritage.
The original program is here: CACHE Living Digital History Conference Program 2021
See twenty-two presentations from the 2021 Conference on the Living Digital Heritage YouTube Channel:
https://www.youtube.com/channel/UCoZbKFimF-GSlhPMOjJ4Dvg/videos
DAY 1
The cross–platform palimpsest: archaeological visualisation and gamification for public engagement and site analysis in the excavation of a late Roman palace in Serbia
Andrew Yip
Museum futures: extended reality heritage experiences in the age of human expansion in space
Kaja Antlej
A new turn in heritage diplomacy: “Intimate” and “mobile” museum diplomacy
Natalia Grincheva
Evaluating Empathy in Realistic and Non–Photorealistic Virtual Reality Museum Experiences using Eye Tracking
Ibrahim Itani, Kaja Antlej, Ben Horan
Digital cultural heritage theory: ghosts of objects past or bogged by binaries? A Macquarie University perspective
Rhonda Davis, Gina Hammond, Andrew Simpson
The Paths of Immersion (POI) Framework: An integrated approach to immersive design
Biba Tominc
3D Printed Puzzles for STEM Outreach and Cultural Preservation
Christian Meyers, Kaja Antlej
First Nations and Digital Mapping: Return Reconcile Renew and Māori Maps
Winsome Adam, Lyndon Ormond–Parker, Paul Tapsell
Rākau momori: Modelling Chatham Island tree markings
Josh Emmitt, Gerard O’Regan, Susan Thorpe, Richard Hemi
Lanchester petrol–electric car: Gamification and storytelling
Saif Al Atrash, Kaja Antlej, Sylvester Arnab
Standing Stones and Swarm Robotics: Replication, Re/construction, Preservation
Aleks Michalewicz, Robert E. Walton, Elena Vella, Daniel A. Williams, Goran Duric, Justin Green
Creating the ‘Living Museum’ for Sustainable Development of the Past in Jordan
Gehan Selim, Andrew Holland
The Hellenic Museum Digitization Project
Thomas J. Keep
DAY 2
Panel session – Digital 3D object–based learning and research at the University of Melbourne
Convenor: Ben Loveridge
Speakers:
• Ben Kruenen – Challenges creating and acquiring a 3D scanning service
• Naomi Mullumby – Digitising the Miles Lewis Collection project
• Rita Hardiman – Preservation and conservation of biological collections
• Monique Webber – Digital object–based learning, equity, and workplace skills in Ancient World Studies
• Mitch Buzza – Incorporating game technology in Ancient World Egyptian studies
Built for purpose 3D analysis tools integrated into the latest version of Pedestal 3D & Latest breakthrough results of using the 6–axis photogrammetry method
Michael C. Rampe
Greek Villa Project Demonstration
Bronwen Neil, Susan Lupack, Deborah Richards, Ayse Bilgin, Meredith Porte
MuseX: Designing Living Virtual Heritage Engagements
Kevin N. Lucas
3D digitisation at scale – Normalising the practice through collaboration, partnership and internship
Michael C. Rampe
Towards an open set of fieldwork photogrammetry protocols
Michael C. Rampe, Shawn Ross
The Nea Paphos Theatre in 3D: the use of VR modelling in research, education and promotion in Cyprus
Craig Barke
DAY 3
The Archaeology of Dark Souls
Thomas J. Keep, Mia Nie
Bringing the field to the screen: A virtual field trip in the age of lockdowns
Tom England, Casey Kavanagh, Nathan Daczko
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